Unreal Engine – FPS Booster Static Mesh Optimizer UE6308
Technical Details
Features:
- Static Mesh Optimizer (Editor Utility Widget)
Documentation Link: Click Here <<—
Important Notes:
- For FPS increase, you need to light-build after the process. (NOTE: In UE 5.0 version, it is necessary to save the level before building the light. Or it crashes.)
- Back up the level before the operation.
- If you want, you can change the settings of the optimized static meshes from this folder: StaticMeshOptimizer/Blueprints/Details/Blueprints/InstancedStaticMesh actor.
- After Instanced Static Mesh is made, you can’t change the location of your meshes separately. If you want to do this you can restore it to its original state with a single click. To do this, simply click on the object you want to convert and then click “Convert Instances into Static Mesh Actors” button.
Dont get confuse, there are two buttons, one of them converts to static mesh so normally what happens when you drag any mesh onto the level. The other is its optimized version.
Number of Blueprints: 3 (Include widgets, 1 is almost empty)
Network Replicated: (Yes)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Android: (Yes)
VR: (Yes)
Statement:This material is uploaded by members. The content comes from the Internet and is for communication and learning only. The copyright belongs to the original author and commercial use is prohibited. The nature of the fee charged is the buyer's friendly sponsorship, which is only used to donate the server domain name purchase of this site, website maintenance and other website miscellaneous fees. It is not a fee for selling documents. If your rights are violated, please contact us.