Unreal Engine – DynoFoliage UE6279

DynoFoliage

Technical Details

This product includes:

  • 4 Foliage SM, 4 Fence Post SM, 4 Foliage SKM+Phat, 1 Scabbard SKM+Phat, 1 Knife SM
  • BPC_FoliageManager, A BP – add to the foliage as a child actor.
  • BPC_FoliageReplace, A Component BP – add to the character and set up.
  • BPC_CharacterInteraction, A Component – add to your characters to enable interaction.
  • BPC_Interactor, A BP to be added to blueprints as a child-actor, Enables interaction.
  • BPI_CharacterInteraction, A BP Interface to integrate character interaction events.
  • BPI_FoliageInteraction, A BP interface to integrate foliage interaction vents.
  • BP_button, A sample of how to convert the PBC_Interactor to work directly onto a blueprint.
  • BP_Test_Projectile and BP_TestBall, Sample objects implementing the dynamic system.
  • BPI_WidgetInterface, Interface pass data to widget.
  • ThirdPersonCharacter, A modified version of the 3rd person mannequin blueprint – Includes minimal interaction code that needs to be copied to other characters to allow for picking up / interacting with foliage.
  • ThirdPerson_AnimBP, A modified Animation blueprint showcasing how to use Notifies to interact with foliage. And basic hand IK placement (uses FABRIK nodes + IK bones).
  • 3 Animation+Montages – M_Cut_Plant, M_PickUp, M_PushButton. Made with BoneBreaker.
  • M_A+MasterFoliage, a master material for foliage, with wind nodes.
  • Minimal Quit Game menu.

Number of Blueprints: 15+level BP

Network Replicated: No

Supported Development Platforms: Any

Windows: Yes

Mac: Yes

Documentation: http://mosthostla.com/gamedev/dynofoliage/