Unreal Engine – Draw System UE6266
Technical Details
Features:
- In the new update, widget components are added! Just drag the Paint element to your interface and it will work!
- Main Canvas for drawing with great potential (dynamic color, masks, brushes, modes, e.t.c. (watch on screenshots).
- Sliders and buttons that allow you to customize RT right in the game.
- Streaming Canvas to any meshes (Including, possessing physics and other specific properties)
- Saving Images (or generate disposable)
- 3 Masks included (frozen window, emissive booster and displacement heighmap)
- Blur canvas (This can be seen on video.)
- Bonus: custom depth based reactive snow, 3 materials functions and some amount different materials.
Number of Blueprints: 9 + several demo.
Network Replication: No.
Input: Keyboard, Mouse, Gamepad.
Supported Development Platforms: Desktop.
Supported Target Build Platforms: Windows.
Documentation: Partically (Comments and parameter documentations in bp)
Important/Additional Notes: “Support UV from Hit Results” on the “project settings” must be “true”!
Support and discuss: Discord
UE4 versions are older than those specified – will not be added. Later versions will be added.
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