Unreal Engine – Component Climbing System UE6252

Component Climbing System

Technical Details

Features:

  •  ClingComponent the houses the climbing logic
  •  ThirdPersonCharacter with nodes implemented as an example (ClimbingCharacter)
  •  Basic AI to display how to setup ClingObjects on Characters and player
  • Simple Combat and Climbing animations with Blendspace
  • Simple Giant animations and attacks

Number of Blueprints: 10

Input: Any

Network Replicated: No

Supported Development Platforms: Any

Supported Target Build Platforms: 4.20 and up

Documentation: The ClimbingCharacterBP and ClingComponent are both well documented and commented for tweaking and adjustments

Important/Additional Notes:

It seems the Trace Channels I made aren’t importing. Go to Project Settings and add these two names to the Trace Channels and set them to ignore.

  • Damageable
  • Clingable

The Clingobjects are set to Clingable and the Damageable is for the damage. A tutorial is in the works showing how to set it up on existing players and AI.