Unreal Engine – CB SkySystem UE6230

CB SkySystem

Technical Details

CB SkySystem feature list:

  • Customized dynamic day/night lighting. Updates real-time in-editor and at intervals in-game.
  • Day and night light parameters are controlled separately and influence other parameters.
  • Dynamic fake bounce light that reacts to sun color and intensity. Works well with or without LPV.
  • The system also supports fully static and stationary baked lighting.
  • A robust cloud system that manipulates textures and produces diverse arrangements ranging from small scattered clouds to complete overcast sky.
  • Clouds highlights and shadows nicely conform with sun direction and color.
  • Clouds also cast cheap fake shadows which conform to cloud density and scale and move along with clouds under wind conditions.
  • A coordinated height fog that respects lighting conditions and blends with the sky.
  • An included post-process node with auto exposure settings tuned to sun/sky intensity.
  • System’s settings and behavior were fine tuned to produce subtle and almost-realistic results that work for a wide range of video game and visualization scenarios.
  • All shaders are relatively cheap and work very well for VR. Mobile usability to be confirmed.
  • Great for beginners and advanced developers alike. Saves big time during prototyping.
  • Easy to use and artist friendly. All settings are well commented and explained.

Number of Blueprints: 1

Supported Development Platforms: PC, MAC, VR.

Supported Target Build Platforms: PC, MAC, VR, PS3, XBOX ONE.

Documentation: https://1drv.ms/b/s!AmDfRT1aqTwLgrIahtXS9sPJVM6h6A

Important/Additional Notes:

  • Compatible with Unreal Engine v4.19 and up.
  • Mesh Distant Fields feature should be activated for dynamic light setup.