Unreal Engine – Buff System UE6225
Technical Details
Features:
- Use buffs/debuffs to influence all the actors you want
- Create your own buffs/debuffs or customize already existing ones
- This product is fully customizeable and written in blueprints
- Every buff/debuff can be activated temporary or permanently
- This system can be applied to players and NPC’s
- Use your own health system with already existing buffs/debuffs such as “Regeneration” or “Bleeding”
- Every buff/debuff can be stackable or not
- Every buff has one of four behaviors which tells it how to react if it gets added to an actor and the same buff is already active (Do nothing, refresh, override old, stack)
Number of Blueprints: 13
Number of Materials: 1
Input: WASD – Movement, E – Switch buff icon visibility options
Network Replicated: No
Supported Development Platforms: Android, Linux, Windows
Supported Target Build Platforms: Android, Linux, Windows
Documentation: To learn how to script with this product, add your own buffs and more watch the tutorial video.
Tip for creating your own sprite sheet:
- The icon size must be 200×200 pixels.
- To use your icon sheet open “M_StatusIcons_Inst” or create a copy of it.
- Replace the texture parameter with your icon sheet texture.
- Replace “IconsX” with the amount of icons on the X-Axis.
- Replace “IconsY” with the amount of icons on the Y-Axis.
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