Unreal Engine – Basic Stealth System UE6216

Basic Stealth System

Technical Details

Number of Blueprints: 1

List of Features:

• Activate Stealth Field

• Deactivate Stealth Field

• Toggle Stealth Field (Activates or Deactivates based on current state)

• Break Stealth Field (Kills the stealth field regardless of current state)

• Damage Stealth Field (Makes the actor more visible until it breaks the stealth field)

• Configurable texture based stealth effects

• Easily configurable colors, distortion amounts, time to stealth, and glow while activating or deactivating stealth

Texture Size:

256×256 BSS_Gradient1

512×512 BSS_Noise1

512×512 BSS_Noise2

512×512 BSS_Noise3

Number of Materials and Material Instances:

4 Materials

6 Material Functions

3 Material Instances

Number of Textures: 4

Intended Platform: PC/Console

Platforms Tested: Windows

Documentation: Coming Soon until then, follow this guide for basic asset hook up https://youtu.be/B-tIMD4n8rA