Unreal Engine – Arch Vis AI Traffic System UE6207
Technical Details
Features:
- Spline Follow
- Waypoint Follow
- Spawning Vehicles
- Remove Vehicles
- Parking
- Vehicle Turn Signal (optional)
- Brake Lights (optional)
- Headlights (optional)
- Working Traffic Lights
- Easy Blueprint Modification for Advanced Users (no C++ code)
- Vehicle Avoidance
- Dynamic Object avoidance
- *Randomize Car Paint
- Traffic Demo Map
- Traffic Test World Map
Collision: Yes, Vehicle, ground, and traffic lights.
Vertex Count: 32,000
LODs: No
Number of Unique Meshes: 3
Number of Materials and Material Instances: 17
Number of Textures: 0
Texture Resolutions: None
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Video Links to Tutorials
Important/Additional Notes: For an example of proper material setup for the lights to work, please refer to the materials located at “Content > AITraffic > Materials > Cars > Lights”
Statement:This material is uploaded by members. The content comes from the Internet and is for communication and learning only. The copyright belongs to the original author and commercial use is prohibited. The nature of the fee charged is the buyer's friendly sponsorship, which is only used to donate the server domain name purchase of this site, website maintenance and other website miscellaneous fees. It is not a fee for selling documents. If your rights are violated, please contact us.