Unreal Engine – Lizardman Paladin UE6176
Technical Details
Features:
- Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
- 13 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
- 5 Morph Targets
- The jaw can be opened with the additional jaw bone
- The Tail, Eyes, Jaw, Cape, Cloth and Sleeves have additional bones
- You can mix all colors separately
- Sleeves and Tail simulation based on physics
- Cloth, Cape and SideCloth are simulated
- All parts can be mixed separately with the Material Instances
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of characters: 1
Vertex counts of characters: 41 620
Number of Materials and Material Instances: 11 Materials and 31 Material Instances
Number of Textures: 47
Texture Resolutions: Body, Armor, Sword – 4096×4096, Eyes – 1024×1024
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
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