Unreal Engine – Lizardman Paladin UE6176

Lizardman Paladin

Technical Details

Features:

  • Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
  • 13 Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
  • 5 Morph Targets
  • The jaw can be opened with the additional jaw bone
  • The Tail, Eyes, Jaw, Cape, Cloth and Sleeves have additional bones
  • You can mix all colors separately
  • Sleeves and Tail simulation based on physics
  • Cloth, Cape and SideCloth are simulated
  • All parts can be mixed separately with the Material Instances

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of characters: 1

Vertex counts of characters: 41 620

Number of Materials and Material Instances: 11 Materials and 31 Material Instances

Number of Textures: 47

Texture Resolutions: Body, Armor, Sword – 4096×4096, Eyes – 1024×1024

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No