Unreal Engine – The Backrooms Level 0 The Lobby UE6155

The Backrooms Level 0 The Lobby

Technical Details

Features:

  • Low and medium-poly assets
  • Blueprints
  • PBR Materials
  • Demo scene (40 x 40 m)
  • Overview Scene

Collision: (Project Default), some have complex as simple. Cables and Electric outlet have no collision.

LODs: Yes, some have modified SmallProp

Scaled to Epic Skeleton: Yes

Number of Unique Meshes: 55

Vertex Count: 

  • Walls (min. 2 to the max. 20)
  • Ceiling (min. 4 to the max. 995 – Large Lamp)
  • Rug (min. 4 to the max. 6) | Vertex Paint Rug (min. 153 to the max. 289)
  • Ledges (min. 10 to the max. 32)
  • Cables (min. 1944 to the max 3501)
  • Electrical Outlet (174 verts)
  • Door Frames (Single – 288 verts, double – 512)
  • Door (1552 verts)

Number of Materials and Material Instances: 23

Number of Textures: 80

Texture Resolutions:  

  • 4096 x 4096 (Default)

Texture resolutions can be resized in texture settings by modifying the LOD Bias.

Supported Platforms: Tested and developed on Windows 64-bit. It probably works on other platforms too.

Documentation: No

Important/Additional Notes:

  • The Ceiling in Demonstration map is illuminated by a skylight
  • Door and Door frames should be moved by 5 grid snap
  • Decals are using DBuffer in Project Settings

If you have any questions or suggestions, please don’t hesitate to email me at jankejr.contact@gmail.com and if you like this pack, please, leave a review.