Unreal Engine – The Backrooms Level 0 The Lobby UE6155
Technical Details
Features:
- Low and medium-poly assets
- Blueprints
- PBR Materials
- Demo scene (40 x 40 m)
- Overview Scene
Collision: (Project Default), some have complex as simple. Cables and Electric outlet have no collision.
LODs: Yes, some have modified SmallProp
Scaled to Epic Skeleton: Yes
Number of Unique Meshes: 55
Vertex Count:
- Walls (min. 2 to the max. 20)
- Ceiling (min. 4 to the max. 995 – Large Lamp)
- Rug (min. 4 to the max. 6) | Vertex Paint Rug (min. 153 to the max. 289)
- Ledges (min. 10 to the max. 32)
- Cables (min. 1944 to the max 3501)
- Electrical Outlet (174 verts)
- Door Frames (Single – 288 verts, double – 512)
- Door (1552 verts)
Number of Materials and Material Instances: 23
Number of Textures: 80
Texture Resolutions:
- 4096 x 4096 (Default)
Texture resolutions can be resized in texture settings by modifying the LOD Bias.
Supported Platforms: Tested and developed on Windows 64-bit. It probably works on other platforms too.
Documentation: No
Important/Additional Notes:
- The Ceiling in Demonstration map is illuminated by a skylight
- Door and Door frames should be moved by 5 grid snap
- Decals are using DBuffer in Project Settings
If you have any questions or suggestions, please don’t hesitate to email me at jankejr.contact@gmail.com and if you like this pack, please, leave a review.
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