Unreal Engine – RTS Cartoon Environment UE6150
Technical Details
All the assets and textures are designed to give you the best result while staying optimized.
• The scene is using LPV GI technique. You can easily enable and disable it as you want.
• The scene has been created for a all dynamic environment (days and night cycles) chopping the trees, etc, that won’t work in a static environment. Thus, i created a static version of the skeletal meshs, and Lightmaps UVs . You decide what’s your use of the assets.
What you get :
• A demo scene, to show what you can do.
• A Blueprints spawning volume. So you don’t place all those Blueprints one by one.
• Terrain blended materials
• Automatic foliage placement on landscape layers
• LODs included
• Wind
• Work on mobile device too
All those assets :
• 3 BerryBushes resources
• 6 Grounds flowers
• 4 Grass patches
• 6 types of mushrooms
• 6 types of water plants
• 2 Gold mines resources
• 2 Stone mines resources
• 4 Mountain Rocks
• One strange monolith (Get the reference)
• 18 Materials Layers (To paint every type of material you want )
• 6 Skeletal Oak Trees
• 6 Dead Trees
• 6 Pine Trees
• Moving clouds (mesh)
Update 4-26 :
• Added RVT support (4.26)
•General optimization /Performance improvements (switch from foliage static mesh to bp object on click)
•removed planar reflections.
•added ssgi instead of LPV
•General improvement to android version