Unreal Engine – Cyberpunk – Glass City UE6144

Cyberpunk - Glass City

Features:

  • Compatible with ‘Steel City’
  • modular walls, walls props;
  • flying robot-machines, animated (see video preview);
  • simple route system for robots/vehicles, blueprint based (see video preview) – any 3d model will follows for route points + super fast distance detection for it (no square root calculations, even no multiplication, no division calculations): opportunity to use extremely high count of robots/vehicles for your scene for route system;
  • simple floor + fence for some humanoid characters;
  • lightning effect (particle based);
  • misc props (see video preview);
  • textures 4K;
  • 100-5000 tris;
  • +LOD’s;
  • drag and drop USroutePoint and Machine3 blueprints to viewport; add this point to USControl of Machine3. To create route system for your own map;
  • if you see blurred textures type ‘r.Streaming.PoolSize 9999’ via console.