Unreal Engine – Cyberpunk – Glass City UE6144
Features:
- Compatible with ‘Steel City’
- modular walls, walls props;
- flying robot-machines, animated (see video preview);
- simple route system for robots/vehicles, blueprint based (see video preview) – any 3d model will follows for route points + super fast distance detection for it (no square root calculations, even no multiplication, no division calculations): opportunity to use extremely high count of robots/vehicles for your scene for route system;
- simple floor + fence for some humanoid characters;
- lightning effect (particle based);
- misc props (see video preview);
- textures 4K;
- 100-5000 tris;
- +LOD’s;
- drag and drop USroutePoint and Machine3 blueprints to viewport; add this point to USControl of Machine3. To create route system for your own map;
- if you see blurred textures type ‘r.Streaming.PoolSize 9999’ via console.
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