Unreal Engine – CloudScape Volumetric Cloud Library UE6094
Technical Details
What’s in it?
4 main Blueprint Actors:
CloudScape Base Actor responsible for the rendering of the clouds (supports up to 32 CloudScape Actors)
CloudScape Actor used for individual cloud actors
Capture Sky Actor used to capture a panoramic sky texture for projects designed to work on lower end hardware.
Volumetric Fog Actor an exponential height fog actor with extended settings
Large Volume Asset Library: 53 Cloud Volumes, 13 Tile-able Noise Volumes, 1 Master Cloud Material
A set of 7 Demo Maps
Features: (Please include a full, comprehensive list of the features of the product)
- 4 BP Actors – for Sky Rendering, Cloud Asset and Sky Baking + Fog
- 53 Volumetric Cloud Textures
- 13 Volumetric Tillable Noise Textures
Number of Materials: 4 + 7 Instances
Number of Textures: 73
Number of Blueprints: 4
Supported Development Platforms: Windows PC
Documentation:
https://1drv.ms/t/s!Ahv0CVYoiZNyhGpsxbaj9sjZtmBP?e=JzRsbL
https://1drv.ms/t/s!Ahv0CVYoiZNyhGpsxbaj9sjZtmBP?e=KY4cgV
Important/Additional Notes:
> In UE5 Raytraced shadows do not work on volumetric fog so you will need to disable these to get proper shadows
> Again the volumetric fog by default has a limited draw distance so it is meant for up close visuals
> The fake self shadow needs a directional atmospheric light to work properly
> Volumetrics will only display correctly in projects with Shadow Quality settings set to High or higher
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