Unreal Engine – CloudScape Volumetric Cloud Library UE6094

CloudScape Volumetric Cloud Library

Technical Details

What’s in it?

4 main Blueprint Actors:

CloudScape Base Actor responsible for the rendering of the clouds (supports up to 32 CloudScape Actors)

CloudScape Actor used for individual cloud actors

Capture Sky Actor used to capture a panoramic sky texture for projects designed to work on lower end hardware.

Volumetric Fog Actor an exponential height fog actor with extended settings

Large Volume Asset Library: 53 Cloud Volumes, 13 Tile-able Noise Volumes, 1 Master Cloud Material

A set of 7 Demo Maps

Features: (Please include a full, comprehensive list of the features of the product)

  •  4 BP Actors – for Sky Rendering, Cloud Asset and Sky Baking + Fog
  •  53 Volumetric Cloud Textures
  •  13 Volumetric Tillable Noise Textures

Number of Materials: 4 + 7 Instances

Number of Textures: 73

Number of Blueprints: 4

Supported Development Platforms: Windows PC

Documentation:

https://1drv.ms/t/s!Ahv0CVYoiZNyhGpsxbaj9sjZtmBP?e=JzRsbL

https://1drv.ms/t/s!Ahv0CVYoiZNyhGpsxbaj9sjZtmBP?e=KY4cgV

Important/Additional Notes:

> In UE5 Raytraced shadows do not work on volumetric fog so you will need to disable these to get proper shadows

> Again the volumetric fog by default has a limited draw distance so it is meant for up close visuals

> The fake self shadow needs a directional atmospheric light to work properly

> Volumetrics will only display correctly in projects with Shadow Quality settings set to High or higher

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