Unreal Engine – Beach Island UE6087
Technical Details
Included: 5 cliff meshes + 1 variation, 4 medium sized rocks, 2 rocks, 6 tiny rocks, 1 rock pile, 1 driftwood log, 1 green patch, 3 bushes, 2 smaller plants, small shrine and candle blueprint. Each cliff mesh comes with two texture sets – green vegetation on tops and without it. All props are fully LOD-ed and come with collisions. 1 Terrain material with 3 layers.
Features:
- 32 static meshes (44 with material variations)
- 3 tesselation-enabled detail materials
- 42 materials and material instances
- 4k textures (most of them)
- Terrain material with 3 paintable layers
Texture Sizes:
- 4k (52 textures)
- 2k (27 textures)
- 1k (3 textures)
- 512×512 (3 textures)
Collision: Yes, automatically generated and per-poly for bigger cliff meshes.
Vertex Count:
- Cliff meshes and big rocks: 24k to 6k (average ~11k)
- Plants and smaller rocks: 3.5k to 32 (average ~1k)
LODs: 4 (100%, 50%, 25%, 12%)
Number of Meshes: 32 (44 with material variations)
Number of Materials and Material Instances: 43
Number of Textures: 89
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: PC, Xbox One, PS4
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