Unreal Engine – Beach Island UE6087

Beach Island

Technical Details

Included: 5 cliff meshes + 1 variation4 medium sized rocks2 rocks6 tiny rocks1 rock pile1 driftwood log1 green patch3 bushes2 smaller plants, small shrine and candle blueprint. Each cliff mesh comes with two texture sets – green vegetation on tops and without it. All props are fully LOD-ed and come with collisions. 1 Terrain material with 3 layers.

Features:

  •  32 static meshes (44 with material variations)
  •  3 tesselation-enabled detail materials
  •  42 materials and material instances
  • 4k textures (most of them)
  • Terrain material with 3 paintable layers

Texture Sizes:

  •  4k (52 textures)
  •  2k (27 textures)
  • 1k (3 textures)
  •  512×512 (3 textures)

Collision: Yes, automatically generated and per-poly for bigger cliff meshes.

Vertex Count:

  • Cliff meshes and big rocks: 24k to 6k (average ~11k)
  • Plants and smaller rocks: 3.5k to 32 (average ~1k)

LODs: 4 (100%, 50%, 25%, 12%)

Number of Meshes: 32 (44 with material variations)

Number of Materials and Material Instances: 43

Number of Textures: 89

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: PC, Xbox One, PS4