Unreal Engine – Seashells and Starfishes UE6042
Technical Details
Physically-Based Rendering: Yes
Texture Size: 4096
Collision: Yes, automatically generated
Vertex Count: 2-3k
LODs: LOD0 (2,5-3k tris), 1(1-1,5k tris) and 2(250-600tris)
Number of Meshes: 12
Number of Materials and Material Instances: 1 Material and 12 Instances
Number of Textures: 36
Intended Platform: PC, Console
Platforms Tested: PC (Windows)
Documentation Included: No
Texture Size: 4096
Collision: Yes, automatically generated
Vertex Count: 2-3k
LODs: LOD0 (2,5-3k tris), 1(1-1,5k tris) and 2(250-600tris)
Number of Meshes: 12
Number of Materials and Material Instances: 1 Material and 12 Instances
Number of Textures: 36
Intended Platform: PC, Console
Platforms Tested: PC (Windows)
Documentation Included: No
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