Unreal Engine – Hyperreal Japanese Adventure UE6035
Technical Details
Features:
- 2 square km landscape, fully set-dressed split into chunks for better performance.
- Mountains and cliffs.
- Vegetation (mountain maples, sakura trees, red maples, dead trees, roots, variety of bushes and flowers).
- Structures (modular wooden house and modular stone cladding house).
- Caves (cave rocks, walls, slime, crystals, glowing flowers, environmental effects, moss, etc).
- Props (crafting stations, bed, weapons, ore, potions, herbs, wood planks, food, etc).
- Decorations (stone pillars, statues, walls, cemetery props, incense burners).
- Easily adjustable shaders.
Texture Sizes:
49 4096×4096
7 2048×1024
473 2048
95 1024×1024
126 512×512
3 256×256
28 Pivot Painter textures 18×2 to 1×1
Collision: Yes, automatic and custom
Vertex Count: 98,277 to 6
LODs: Yes
Number of Meshes: 442
Number of Materials and Material Instances: 353
Number of Textures: 781
Supported Development Platforms:
Windows
OSX
Linux
PlayStation 4/5
Xbox
Oculus
SteamVR / HTC Vive
Supported Target Build Platforms:
Windows
OSX
Linux
PlayStation 4/5
Xbox
Oculus
SteamVR / HTC Vive
Documentation: –
Important/Additional Notes: The demonstration map is set to world composition – so load all levels in the levels tab to see the environment. Ideally, you would only load one chunk at the time.
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