Unreal Engine – Random Screen Shatter UE6016
Technical Details
Features:
2 Blueprints + 1 (Third Person Character used on Demo Map) + 1 Actor Component (used to manage the effect)
1 Enum
2 demo audio wav files + 2 cue (editable easily in actor component defaults)
1 Niagara System of 4 emitters (used for screen cracks)
3 Materials (used for Shatterable Screen, Background of the effect and for Niagara Emitters)
5 Material Instances (used for Shatterable Screen, 2 variants for Background of the effect and 2 variants for Niagara Emitters)
1 Static Mesh (a simple cube)
Network Replicated: No
Supported Development Platforms: Windows 32 & 64, Android. Mac and IOS not tested because I don’t have one but should works.
Documentation: Inside demo map, you got a “?” Documentation actor with a Google Drive link OR you can find a PDF at (Game/ScreenShatter) path
Important/Additional Notes:
Takes a little bit time to generate but you can activate the generation and then launch the effect later.
Ensure to enable Vulkan Support in Project Settings for mobile, since Scene Capture needs it.