Unreal Engine – AI Cover System UE5942
Technical Details
Features:
- Procedural cover generation from level geometry
- Blueprint API to access the generated cover data
- Multi-threaded dynamic runtime generation of covers
- Behavior tree library to implement cover mechanics for an AI
Code Modules:
- AICoverSystem (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 15
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, (others not tested)
Documentation: Online PDF
Cover mechanics example project: Download Here
Important/Additional Notes:
The plugin does not provide ready-working AI – you must implement the game-specific mechanics yourself. Check the example project for basics.
Statement:This material is uploaded by members. The content comes from the Internet and is for communication and learning only. The copyright belongs to the original author and commercial use is prohibited. The nature of the fee charged is the buyer's friendly sponsorship, which is only used to donate the server domain name purchase of this site, website maintenance and other website miscellaneous fees. It is not a fee for selling documents. If your rights are violated, please contact us.