Unreal Engine – Kitsune Modular UE5901

Kitsune (Modular)

Technical Details

Features:

  •  Blendshapes / Morph Targets / Facial Expressions
  • Wind simulation for hair and cloth
  • Modular clothes
  • Epic Skeleton with additional bones
  • 3rd person character animations are included
  • A variation of the samurai, also with 1 tail and with 9 tails.
  • Change eye and hair color

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Animation types (Root Motion/In-place): Retarget

Number of characters: 1

Vertex counts of characters: 111502

Number of Materials and Material Instances:11 and 5

Number of Textures: 38

Texture Resolutions: (4096×4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes: Rigged with Epic Skeleton with additional bones. Additional bones that are added to Epic Skeleton: Hair – “Join_Hair_L1_1 – Join_Hair_L1_9, Join_Hair_M1_2 – Join_Hair_M1_6, Join_Hair_R1_1 – Join_Hair_R1_9”, Belt bones – “Join_Bow1 – Join_Bow4, Join_Bow5 , Join_Bow6_1, Join_Bow7_1 “, The name of the bones in 2 units. – Single tail – “Join_Tail20_2 – Join_Tail20_20”, 9 tails – “Join_Tail1_4 – Join_Tail1_20″ ,”Join_Tail2_4 – Join_Tail2_20″ ,”Join_Tail3_4 – Join_Tail3_20″ ,”Join_Tail4_4 – Join_Tail4_20″ ,”Join_Tail5_4 – Join_Tail5_20″ ,”Join_Tail6_4 – Join_Tail6_20″ ,”Join_Tail7_4 – Join_Tail7_20″ ,”Join_Tail8_4 – Join_Tail8_20″ ,”Join_Tail9_4 – Join_Tail9_20” )

When retargeting, for better bone performance, you can try disabling the “Conver Spaces to new Skeleton”