Unreal Engine – Fish School System V2 Niagara AI UE5876

Fish School System V2 - Niagara A.I

Technical Details
Features:

Fish School A.I Blueprint
Fish School A.I Blueprint with Vertex Animation
Fish School Spline Blueprint
Fish School Spline Blueprint with Vertex Animation
Fish School A.I Niagara System
Fish School A.I Niagara System with Vertex Animation
Fish School Spline Niagara System
Fish School Spline Niagara System with Vertex Animation
Blueprints allow adjustment of Scale, Color, Animation Speed, Animation frequency, Toggle Auto-Animation or Vertex Animation, Toggle standard speed or Dynamic Speed, Minimum and Maximum Speeds & Animation Speeds, Number of Fish, numerous Particle School Settings, School Enumeration Presets, Custom object to Swim away from & Swimming Area Box.
Fish Material with Changable colors & Patterns controlled by Particle Color
High Poly Fish Static Mesh, Low Poly Fish Particle Static Mesh & Vertex Animated Fish Static Mesh
Caustic Lighting Light Function Material
Swimming Spectator Player Pawn
Number of Static Meshes: 3 (1 fish with 3 static mesh types)

LODS: 3

Vertices: 721 for Highpoly Fish, 334 for lowpoly Fish

Number of Blueprints: 4

Input: Keyboard, Mouse

Network Replicated: Assumably no, but currently unknown

Supported Development Platforms: Windows, Mac

Documentation: Hover over Variables for documentation on what they do