Unreal Engine – Universal AI System UE5790

Universal AI System

Technical Details
Features:

— AI Spawn Marker

— Waypoint Marker

— Behavior Tree System BP’s

— Guarding at Spawn Marker

— Guarding/Wandering around the Spawn Marker within the 2x agro range

— Patrol AI by using a path

— Simply Turret

— Path system support 10 paths ( easy to add more, if need)

— Demo player and bot character with 5 child bot’s as “PAMPA” character

— Support 2 different weapon systems. (melee and a simply fireball spell)

— Agro and attack range can be setup in the Spawn marker

— Team handling between the bot characters and the player character

— Respawn and respawn time adjustable in the Spawn Marker

— Animal AI / Run away, if enemy is in agro range

— Regeneration HP over time function / adjustable

— Low HP run away / switch to run away, if low HP

— Multiplay tested

— Defending turret with adjustable range and team

— Wave event manager blue print

— chase timeout function

— Health bar and bot name text widget combined with the aim system

— Player Hud/widget with health bar, compass and radar and weapon slot hud

— Group spawner of same AI type (Experimental)

— Weapon slots for player

— Stamina and energy bar and degeneration by using weapons

— Potion for stamina and energy / fill up the bars and stats

— 5 melee weapons / sword, cub, ax, double ax, hammer 4 spells / projectiles

— Pickup and toss out of all weapons possible

— Shop terminal. where you can buy weapons and potion

— Add gold to the system and a scoring system. Bots give points (adjustable in AI Marker)

 

Version: 4.7.0

Intended Platform: Windows