Unreal Engine – Shoot Em Up Template UE5778
Technical Details
From the Master Controller Blueprint developers should follow the logic to develop their own projects.
The example Map: Level 1 spawns 256 actors, once they and any subsequent spawned enemies are clear an additional 256 actors are spawned for level 2. The Controller Blueprint and HUD track how many actors the player needs to kill to proceed (now 512). The level of difficulty increases for level 2 and so and so forth until all the players lives have gone. There is lots of scope for changing all the dynamics.
Number of Blueprints:
2 Character Blueprints (Player and Enemy)
1 Skeletal Mesh
1 Skeletal mesh Body
27 Blueprints in total including:
1 Ai Controller,
1 Behaviour Tree
1 Blackboard,
1 Game Instance,
1 Save Game,
1 Game Mode,
1 Structure,
1 Widget,
1 Master controller Blueprint
1 AiModule,
3 Interfaces,
7 Enums
4 Maps
2 Level Sequences
29 Materials including 6 Master Materials
19 Meshes
49 Textures including
16 Wav files
16 Sound Cues
Input: keyboard is preconfigured
Network Replicated: No
Supported Development Platforms: Tested for Windows
Supported Target Build Platforms: Tested for Windows
Documentation: There is notation throughout the Blueprints
Important/Additional Notes: https://www.dropbox.com/s/w12my9hkjz9h1ne/Information_ShootEmUpTemplate.docx?dl=0
Please contact me at Martinsart@Hotmail.co.uk with any support needs.