Unreal Engine – Shoot Em Up Template UE5778

Shoot Em Up Template

Technical Details

From the Master Controller Blueprint developers should follow the logic to develop their own projects.

 

The example Map: Level 1 spawns 256 actors, once they and any subsequent spawned enemies are clear an additional 256 actors are spawned for level 2. The Controller Blueprint and HUD track how many actors the player needs to kill to proceed (now 512). The level of difficulty increases for level 2 and so and so forth until all the players lives have gone. There is lots of scope for changing all the dynamics.

 

Number of Blueprints:

2 Character Blueprints (Player and Enemy)

1 Skeletal Mesh

1 Skeletal mesh Body

27 Blueprints in total including:

1 Ai Controller,

1 Behaviour Tree

1 Blackboard,

1 Game Instance,

1 Save Game,

1 Game Mode,

1 Structure,

1 Widget,

1 Master controller Blueprint

1 AiModule,

3 Interfaces,

7 Enums

4 Maps

2 Level Sequences

29 Materials including 6 Master Materials

19 Meshes

49 Textures including

16 Wav files

16 Sound Cues

 

Input: keyboard is preconfigured

Network Replicated: No

Supported Development Platforms: Tested for Windows

Supported Target Build Platforms: Tested for Windows

Documentation: There is notation throughout the Blueprints

Important/Additional Notes: https://www.dropbox.com/s/w12my9hkjz9h1ne/Information_ShootEmUpTemplate.docx?dl=0

 

Please contact me at Martinsart@Hotmail.co.uk with any support needs.