Unreal Engine – Roads n Streets UE5770

Roads n Streets

Technical Details

Documentation https://drive.google.com/open?id=1WO4LGPh-tkcf2ZD0BiRk2H7RIVZYCXKa

Requires Substance Plugin in order to function https://www.unrealengine.com/marketplace/substance-plugin

1. Create a blank project (should work with your current project to but starting with a blank project makes sure nothing else is causing problems with it), enable the substance plugin and restart.

2. On restart, go to Edit > Project settings, scroll down to and click on Substance under plugins section.

3. In the substance plugin settings, under the “cooking” tab, switch it from cpu engine to gpu engine.

4. Now exit out of the empty project and install the Substance Material Pack to the empty project, and reopen the project

5. Click on the example map to load up and you should see it compiling the shaders and then everything should be there.

Features

  • 10 preset material instances to get you started and to show what you can create with this substance material pack.
  • 1 basic subdivided spline mesh part, with generated LODs included that you can use with the materials for the Landscape Spine Tool, or make your own.
  • 9 static mesh street parts, with generated LODs for if you don’t want to use the spline tool.
  • Source files folder that includes all of the substance designer files used for the creation of this asset pack.

Texture Resolutions:

  •  Textures are set at 2k resolution.

Number of Materials: 3 master materials 14 material instances

Do Materials derive from a Master Material with instances as variation: (Yes)

Number of Textures: 80

10 static meshes.

Supported Development Platforms: (Windows, MAC)

Supported Target Build Platforms: (Windows, MAC)