Unreal Engine – Hover Controller UE5745

Hover Controller

Technical Details

Features:

  • Allows the player to move around the ground with the actor, using a variety of different options for control inputs as well as adjustments to how the actor will handle itself.
  • Automatically rotates to the surface bellow it, and levels out when in the air.
  • Hover Controller requires a camera and hover sources in the parent actor. A hover source is any component with the appropriate keyword in its name, these will control how the actor hovers over various surfaces.
  • Hovercraft art asset, includes textures and masks with materials allowing for a customizable look.
  • Ability to stick to and orient hover actor to certain surfaces using Sticky Hover Mode.

Includes 2 actor component Blueprints and 6 pawn Blueprints.

Hover_Controller (actor component)

Camera_controller (actor component)

Demo_Hovercrafts (4 pawns)

Overview_Hovercrafts (2 pawns)

Includes 2 Static Meshes:

-Hover Chassis: 7982 vertices.

-Fan: 1877 vertices.

(All Meshes use automatically generated collisions)

2 Master Materials, 3 Instance Materials

6 Textures

Input: The Demo Project Is set up to use Mouse and Keyboard. You can set up whatever inputs you may want though.

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Full Documentation: https://docs.google.com/document/d/1gBqm70OuFl-LBPtpGtsZfL_94fAZ5KK8AHV0aLteDF8/edit?usp=sharing