Unreal Engine – Hover Controller UE5745
Technical Details
Features:
- Allows the player to move around the ground with the actor, using a variety of different options for control inputs as well as adjustments to how the actor will handle itself.
- Automatically rotates to the surface bellow it, and levels out when in the air.
- Hover Controller requires a camera and hover sources in the parent actor. A hover source is any component with the appropriate keyword in its name, these will control how the actor hovers over various surfaces.
- Hovercraft art asset, includes textures and masks with materials allowing for a customizable look.
- Ability to stick to and orient hover actor to certain surfaces using Sticky Hover Mode.
Includes 2 actor component Blueprints and 6 pawn Blueprints.
Hover_Controller (actor component)
Camera_controller (actor component)
Demo_Hovercrafts (4 pawns)
Overview_Hovercrafts (2 pawns)
Includes 2 Static Meshes:
-Hover Chassis: 7982 vertices.
-Fan: 1877 vertices.
(All Meshes use automatically generated collisions)
2 Master Materials, 3 Instance Materials
6 Textures
Input: The Demo Project Is set up to use Mouse and Keyboard. You can set up whatever inputs you may want though.
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Full Documentation: https://docs.google.com/document/d/1gBqm70OuFl-LBPtpGtsZfL_94fAZ5KK8AHV0aLteDF8/edit?usp=sharing
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