Unreal Engine – Cyberpunk High City UE5730

Cyberpunk - High City

Technical Details
Features:

Walls, columns, stairs, roads, props etc.;
Demomap used (UE5.0+) Lumen global illumination and reflections;
Sci-fi fly cars pack + purpose cars: Police, F.D, Ambulance (12 items total);
Background traffic system, blueprint based (see video preview);
Idle object waver, blueprint based (see video preview);
lowpoly;
Video advertisement, material-blueprint based (see video preview);
Neon flashing (see video preview);
Street Food with props;
Other props (hydrant, cables, conditioners, pipes, traffic lights etc.);
NOTE: demomap uses single mesh fire ladders (non gameplayable). Use included constructor stored in BluePrints folder for customizable fire ladders.

Number of Unique Meshes: ~200;

Collision: (Yes) – custom meshes + automatic;

Triangles Count: 10 – 5000;

LODs: (Yes);

Number of Materials and Material Instances: 83;

Number of Textures: 184

Texture Resolutions: 4K;

Supported Development Platforms: Windows, Mac;

Documentation: https://ilonion.com/hcdocumentue4