Unreal Engine – Ancient Temple Ruins Mountains Environment UE5723

Ancient Temple Ruins - Mountains Environment

Technical Details

Be aware that Unreal 5 now has Lumen enabled by default. We still support a more game-ready pipeline, and you should disable this feature in your project settings to get results like our screenshots for 5.0. We added support for Lumen and Nanite with version 5.1+. Could look a little different than the original. You can check DEMO to see the differences.

Features:

  • game ready and optimized 4.25-5.0 (around 70-90 FPS on full HD and 1070 graphic card – more in documentation).
  • photogrammetry High-quality assets – statues, rocks, debris
  • detail and atmospheric scene with effects of waterfall, river.

Number of Unique Meshes: ~230+80 variations

Collision: Yes – mostly custom and some simple box just generated

Vertex Count: Most of 400-10 000 tris

LODs: Yes – mostly generated

Number of Materials and Material Instances: 313

Materials have just a few base materials to control the whole map in one place. It will be useful to merge materials with your one project if needed. To save memory, we used roughness from albedo and used that extra memory space to better resolution of other textures.

Number of Textures: 411

Texture Resolutions:

  • 4096 for larger objects
  • 2048-4096 most objects
  • 512-1024 small props
  • Terrain: 4096×4096

Supported Development Platforms: Desktop, VR

Windows: (Yes)

Nanite/Lumen for UE5: [Yes for 5.1+]

Important/Additional Notes:

For Sky-textures we used great CC0 free textures from PolyHaven: link

If you need any help or additional information please write to us at scansfactory@gmail.com