Unreal Engine – Customizable Cracks UE5669
Technical Details
Features:
- Normal masking that can be used to adjust decal surface area via slider.
- Color padding that allows you to add visual depth to the damage in relation to normal strength.
- A variety of 32 different grunge decals that can be used to add high quality, custom made damage detail to your hard surfaces.
Texture Resolutions:
- 2048×2048 (all normals)
- 1024×1024 (all masks)
Number of Materials: 2 Master Materials, 34 Material Instances
Number of Textures: 68
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: All appropriate documentation can be found in the Notes section of the Overview map.
Additional Notes: Remember that you need to enable DBuffer in your project settings, which can be found under Project Settings > Rendering.
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