Unreal Engine – Custom Lens Flares Material UE5508
Technical Details
– Correctly handles overlapping
– Works for all cameras and viewports, independently of FOV and aspect ratio
– Has options to control intensity in relation to size of overlapping area
– Works with split screen
– Doesn’t implement any new UObjects in C++
– Runs on GPU side only
The package contains:
– A blueprint to create a light source with attached effect
– Lens Flare master material with various instances and flare texture
– Particle system that can be used as template to customized lens flare effects
– Demo level
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