Unreal Engine – ABC s Cel Toon Shader V3 UE5464

ABC's Cel Toon Shader V3

Technical Details

Features:

  • Two-tone/Multi-tone (up to 5) Cel Shading
  • Optional Detail Lighting (for roughness/normal maps)
  • Adjustable Shade Tinting
  • Adjustable Shading Transitions
  • Optional Texture Slot (for crosshatching/brush stroke/etc. effects on dark shades)
  • Toggleable Depth and Normal Outlines with Variable Color and Thickness
  • Optional Emissive Pass through with Adjustable Threshold and Multiplier
  • Optional AO Shadowing
  • Custom Depth Masking support
  • Camera Relative Shading with option to blend with Scene Lighting
  • Improved Outlining methods
  • NEW—-
  • V3 Post Process Material utilizing the most popular aspects of both previous versions and new techniques.

Documentation link:

Right Here!

Video Overview coming soon.

(Note on Metallics: Due to the nature of Metallics in UE4’s PBR environment, metals in low light scenes may appear black or near-black, to increase visibility it is recommended to have “Scene Lighting?” turned ON)

(Note on Translucency: Depending on your needs, you may need to change the Post-Process “Blendable Location” to “Before Translucency”)

Number of Materials: 3 + 4 instances each

Supported Development Platforms: Unreal Engine 4.26, 4.27, 5.0(no longer updated 4.21, 4.22, 4.23, 4.24, 4.25)

Supported Target Build Platforms: Windows 64-bit, and platforms that support Deferred Rendering