Unreal Engine – ABC s Cel Toon Shader V3 UE5464
Technical Details
Features:
- Two-tone/Multi-tone (up to 5) Cel Shading
- Optional Detail Lighting (for roughness/normal maps)
- Adjustable Shade Tinting
- Adjustable Shading Transitions
- Optional Texture Slot (for crosshatching/brush stroke/etc. effects on dark shades)
- Toggleable Depth and Normal Outlines with Variable Color and Thickness
- Optional Emissive Pass through with Adjustable Threshold and Multiplier
- Optional AO Shadowing
- Custom Depth Masking support
- Camera Relative Shading with option to blend with Scene Lighting
- Improved Outlining methods
- NEW—-
- V3 Post Process Material utilizing the most popular aspects of both previous versions and new techniques.
Documentation link:
Video Overview coming soon.
(Note on Metallics: Due to the nature of Metallics in UE4’s PBR environment, metals in low light scenes may appear black or near-black, to increase visibility it is recommended to have “Scene Lighting?” turned ON)
(Note on Translucency: Depending on your needs, you may need to change the Post-Process “Blendable Location” to “Before Translucency”)
Number of Materials: 3 + 4 instances each
Supported Development Platforms: Unreal Engine 4.26, 4.27, 5.0(no longer updated 4.21, 4.22, 4.23, 4.24, 4.25)
Supported Target Build Platforms: Windows 64-bit, and platforms that support Deferred Rendering
Statement:This material is uploaded by members. The content comes from the Internet and is for communication and learning only. The copyright belongs to the original author and commercial use is prohibited. The nature of the fee charged is the buyer's friendly sponsorship, which is only used to donate the server domain name purchase of this site, website maintenance and other website miscellaneous fees. It is not a fee for selling documents. If your rights are violated, please contact us.