Unreal Engine – Z Mech Robot Giant UE5334

Z-Mech Robot Giant

Technical Details
Designed for desktop

– Character is rigged to Epic skeleton to easily replace the default template character

– Rigged to default Epic skeleton- 9 additional material variations for alternate colors- tri count: 48,000- 2k textures. 4 materials per set. Each material set has diffuse, metallic, roughness, and normal maps.

 

TIP: To use custom animations that are also rigged to the UE4 Mannequin Skeleton:

Navigate to the ZMech_v2 skeletal mesh in the Content Browser. Right-click on it and select Skeleton > Assign Skeleton.
Find and select the UE4 Mannequin Skeleton that is using the animations you want. Click Accept.
Save and open the ZMech_v2 skeletal mesh, go to the Animation tab, and change the Preview Mesh to ZMech_v2. You should be able to view all the animations available for the current skeleton.

NOTE: The previously available Source Files for creating custom animations in 3ds Max are no longer available, as the rig has been adjusted to match the Epic skeleton more precisely, and the old rig no longer works correctly.