Unity – MK Glow – Bloom & Lens & Glare U3218
- From scratch & hand-written shader
- Focused on a perfect trade-off in terms of quality and performance
- Compatibility, usability, flexibility stability are high priorities
Bloom:
– Customizable scattering
– High Precision at a reasonable performance
– Gamma based thresholding
– Automatic scattering size scaling on different resolutions
– Gamma based intensity
Lens Surface:
– Dirt effect for camera lens
– Dirt intensity
– Diffraction effect for camera lens
– Diffraction intensity
– Feature undepend blending to always get the best result
Lens Flare (Shader Model 3+) :
– Customizable scattering
– Realistic procedural generated lens flare
– Gamma based thresholding
– Gamma based intensity
– Adjustable blur size
– Chromatic Aberration
– Ghost (fade, count, dispersal, intensity in gamma space)
– Halo (fade, size, intensity in gamma space)
– Texture based color ramp
Glare (Shader Model 4+) :
– Highly customizable (scattering, count, orientation, offset)
– Individual shape
– Up to 4 light streaks while holding a reasonable performance
– Smooth fading between glare and bloom
– Gamma based thresholding
– Gamma based intensity
– Easy to use presets