Unity – NWH Vehicle Physics 2 U3206

NWH Vehicle Physics 2

main feature
• Easy and fast setup, autoloads all default settings, and uses a validation system that alerts developers to any setup issues.
• Modular vehicle architecture. Enable or disable vehicle components as desired, either manually or via the built-in LOD system.
• Powertrain solver with outstanding performance, stability and physical accuracy.
• Every aspect of the vehicle can be adjusted while running – including powertrain, suspension, friction, special effects and more.
• External module system. Add or remove features as needed. Modules are easy to write and can modify almost any part of the vehicle’s behavior.
• Comes with and uses Wheel Controller 3D instead of Wheel Collider. It provides ground detection for the entire bottom half of the wheel and is highly customizable, using an advanced friction model.
• Each wheel surface inspection. Provides different friction curves, sounds and special effects for each surface.
• An input system based on an easily extensible interface that supports standard Unity input, Unity’s new input system, and mobile controls out of the box.
• Supports Logitech, Thrustmaster and other steering wheels with force feedback.
• Custom editors for all scripts allow easy browsing of the resource. To this end, we developed NUI – an editor GUI framework to maintain a consistent visual across the entire resource.
• Support for ‘Photon Unity Networking 2’ and ‘Mirror’ multiplayer solutions.
• Highly optimized code to run on desktop and mobile devices. All vehicles combined, the desktop demo took less than 0.5 ms of total CPU time per frame.
• Everything shown in the demo is included in the resource pack.