Unreal Engine – SplitScreenPlugin UE5304
Technical Details
Features:
- You can adjust the size of the viewport through the animation in the widget(你可以通过Widget中的动画调整视口的大小)
- You can also customize the animation for adding viewport sizes(你也可以自定义添加视口大小的动画)
- Can be run at runtime and in the editor(可以在运行时和编辑器中运行)
- Can dynamically adjust the size of the viewport(可以动态的调整视口的大小)
- Customizable Widget Display in Viewports(可以自定义Widget在视口中显示)
Nots:
- The maximum number of screens is 8, with a default of 4. It is recommended to use a maximum of 8 split screens(最大屏幕数8个,默认4个,最多推荐使用8个分屏数)
- If you add more than 4 local players, the position and size of the viewport need to be customized(如果你添加了多于4个的本地玩家,视口的位置和大小需要自定义完成)
- If you want to customize viewport animations, you can refer to existing animation sequences(如果你想自定义视口动画可以参考已有的动画序列)
Number of Blueprints: 1 Widget,1 Actor
Code Modules: SplitScreenPlugin (Runtime)
Documentation: Link
Number of C++ Classes: 1 Class
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Win64
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