Unity – Dynamic Water Physics 2 U3192

Dynamic Water Physics 2

Key features
• Quick and easy installation: Manual or pass-through one-key-guided installation.

• Objects of any shape or size can be modeled.

• Highly advanced. Average consumption time per object during display is about 0.02ms CPU time, about 1.2ms for 70 objects. (Third-party resource for water wave performance)

• Burst functional Unity Jobs for use, full use of CPU multiple core functions.

• The water object is a body, only use external force when the talent and water alternate. No need for translation or rotation.

• Use internal arithmetic to generate simplified model grid, immediate use high multi-parameter model and non-conforming performance.

• Suitable for table surface and moving end.

• Applies to any direct object release.

• Possible underwater use.

• Automatically generate model numbers for use with water-specific effects.

• Possessed contents such as inclusive C# source code and handbook in inclusion presentation.

ship restraint
• Vessel control device can be used for one-time use for water supply, and can be built for any vessel.

• Submersible external script.

• Sound effects onboard and offboard.

• Bow and stern propellers.

• Multiple rudders.