Unity – Dungeon Architect U3191

Dungeon Architect Function:
– Procedural Levels: Generate vast procedural levels with a single click
– Runtime Dungeons: Generate dynamic dungeons at runtime
– Theming: Use an proactive graph based theming approach to interactively design the look and feel of your dungeons
Also provides a navigation agent implementation for moving the AI robot along the navmesh
– Paint Tool: Paint your own dungeon layout within the editor for more artistic control, and have the environment automatically build around it
– Volumes: Use various types of volumes to influence the dungeon layout
– Terrain Modifier: Procedurally modifies and paints the terrain along the dungeon layout
Theming engine supports sprites for 2D games
– Scriptable: Add your own logic on any of the theme graph node to control the way the props are populated in the scene.
– Source Code: Full Source Code access and documentation
– Extensible: Designed to be modular and extensible (e.g. the dungeon generation algorithm can be easily swapped with another algorithm and work seamlessly with the rest of the pipeline)
Provides a sample game to help demonstrate various features of Dungeon Architect (runtime procedural dungeons, dynamic navmesh, AI agents using navmesh, etc.)