Unity – Mesh Baker U3178
Improve performance! Combine meshes and materials to reduce batch size! Mesh Baker is a powerful toolkit with a flexible non-destructive workflow for optimizing props and scenes. Unity’s most famous optimization tool. 5-star support and updates since 2012.
* Create an atlas or texture array for the prop group
* Find, group and combine meshes in large and complex scenes
* Modified prop prefabs to use atlas materials
* Support URP, HDRP, standard pipeline
* Works with built-in and custom shaders
* Create an atlas for materials using tint
* Support props with multiple materials
* Handle tiled textures
* Combine customization and add props to skinned meshes
* Create customizable skinned mesh characters
* Combining skinned meshes with blend shapes
* UV, normal, tangent automatic adjustment
* Lightmap support
* Mix and match flexible workflow tools
* Runtime APIs