Unreal Engine – Medieval Armour UE5154

Medieval Armour

Technical Details

Character: 1 Blueprint and 15 example NPC Blueprints

Character Parts

84 SK meshes

~ 200 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

~100 Materials: Including 4 Master Materials for items and hairs

Maps: 1 Overview

Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)

Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: YES

Animated: No Animation included

Number of Characters: 40 parts

Vertex counts of characters: 16-24k all inkl

Morph targets –programming BP part prepared :

All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if youd like to change items dynamically – for your hero character

Recommendations:

Export Hair or Chest pieces to your prefered DCC packages and adjust them to fit the desired Helmet piece. It can be performance heavy to have double vertexdata with a morphtargets for helmets – if you don’t need them to adjust dynamically.

Check out Unreal documentation:

https://docs.unrealengine.com/en-US/Engine/Content/FBX/SkeletalMeshes/index.html

https://docs.unrealengine.com/en-US/Engine/Animation/Working-with-Modular-Characters/index.html