Unity – VR Interaction Framework U3158

VR Interaction Framework

This asset contains prefab and component examples. Some important features include:

– Physical grabbing and throwing of objects

– Buttons, knobs, levers, sliders, doors, joysticks and other physically activated objects

– Smooth movement and teleportation

– Support custom gestures

– two-handed weapons

– Custom PlayerController using Unity CharacterController (interchangeable with your own)

– climb mountains

World-based custom UI system

Capture Areas – Super Modular: Make Equipment Addons, Inventory Systems, and More

– Bow physics (arrows can be picked up and reshot)

– Gun handling/physics. Insert and remove magazines from the pistol, pull the slide back, and more.

Two-Handed Weapons with Shotgun and Rifle Examples

– Hand Jet (similar to a jetpack, but hand held!)

– grapple

– slow down time

– A basic IK arm example

– Gesture Tracking Demo – Grab objects with your fingers and draw freehand in the air

– Simple damage system with destructible objects

Latest features:

– Examples of body gestures

– New speed grab physics type

– Ability to control players using keyboard/mouse without wearing a headset

– PhotonPUN example added: Sync player’s gesture animations and head (grabable physics not synced yet)

– Added FinalIK integration example

– Added EmeraldAI integration

– Moved Oculus integration to .unityPackage integration