Unity – VR Interaction Framework U3158
This asset contains prefab and component examples. Some important features include:
– Physical grabbing and throwing of objects
– Buttons, knobs, levers, sliders, doors, joysticks and other physically activated objects
– Smooth movement and teleportation
– Support custom gestures
– two-handed weapons
– Custom PlayerController using Unity CharacterController (interchangeable with your own)
– climb mountains
World-based custom UI system
Capture Areas – Super Modular: Make Equipment Addons, Inventory Systems, and More
– Bow physics (arrows can be picked up and reshot)
– Gun handling/physics. Insert and remove magazines from the pistol, pull the slide back, and more.
Two-Handed Weapons with Shotgun and Rifle Examples
– Hand Jet (similar to a jetpack, but hand held!)
– grapple
– slow down time
– A basic IK arm example
– Gesture Tracking Demo – Grab objects with your fingers and draw freehand in the air
– Simple damage system with destructible objects
Latest features:
– Examples of body gestures
– New speed grab physics type
– Ability to control players using keyboard/mouse without wearing a headset
– PhotonPUN example added: Sync player’s gesture animations and head (grabable physics not synced yet)
– Added FinalIK integration example
– Added EmeraldAI integration
– Moved Oculus integration to .unityPackage integration