Unity – Volumetric Light Beam U3157
This plugin allows you to greatly improve the lighting of your scene by generating truly volumetric procedural light beams.
This is the perfect, easy and cheap way to simulate the density, depth and volume of spotlights and flashlights.
>> Render pipeline compatibility <<
All versions of the plugin support the Built-in Render Pipeline (BiRP), the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP). More info .
Continuously updated asset : tested over each new Unity release, 60+ updates over the past 5 years with new features and optimization.
The perfect, easy and cheap way to simulate density, depth and volume for your spotlights and flashlights, even on Mobile!
It greatly improves the lighting of your scenes by automatically and efficiently generating truly volumetric procedural beams of light to render high quality light shafts effects.
Two different Volumetric Light Beam implementations, each one optimized for specific use-cases:
– SD Beams (legacy beams) are super fast with limited features (no true volumetric shadow nor cookie support): they are optimized to run on mobile and standalone VR (Oculus Quest).
– HD Beams offer more advanced features (true volumetric shadow & cookie) but are heavier on performance: they should be used only on high-end platforms (PC & consoles).