Unity – Volumetric Blood Fluids U3156
Works on all platforms (PC/Consoles/Mobiles) instead of WebGL
Supported URP/HDRP 12+
Pack includes 17 blood prefabs with baked fluids and decals
-Works out of the box.
Just drag and drop on a scene
-Easy scaling (using transform scale)
-Any color
-Any layer for the decal rendering
-Decals appear to depend on the height of a blood position (up to 2~5 meters)
-Used screen space decals for standard rendering and native decals system for urp/hdrp
It’s fast enough. This method does not duplicate a mesh like a projector and used only 12 triangles per decal.
-Used instanced rendering for the blood and decals You can render the same blood prefab 500 times in two draw calls
-The number of triangles per effect 3k-6k.
Blood decals on animated models have artifacts (the decal is static relative to the skinned mesh), so it is recommended to use decals only with static surfaces (terrain/floor/etc)