Unity – The Vegetation Engine U3138

The Vegetation Engine

Function

● One-click scene setting
● One-click prefab conversion
● One-click prefab recovery
● Automatic mesh conversion
● Automatic material conversion
● Automatic conversion of textures
● Prefab converter presets
● Prefab converter preset API
● Prefab settings presets
● Prefab settings preset API
● Contains full source code
● Contains debug shaders
● Set motion settings for multiple prefabs at once
● Set shading settings for multiple prefabs at once
● Easy to use the Hub to switch rendering pipelines or add shader functions
● Converted general prefab, mesh and material output
● Prefabs can be placed as scene game objects or terrain trees

● Dynamic wind and turbulence
● Dynamic plant interaction
● Dynamic seasons
● Global coverage (snow, sand, dust)
● global moisture
● Global health (for subsurface control)
● Dimension fading based on global distance