Unity – Sci-Fi – Dissolve Shaders U3117
– Dissolve To Transparent : Dissolve to a completely transparent object
-Dissolve to Color : Dissolve to a different color and specularity values
– Dissolve to Texture : Dissolve to an other set of Albedo, Normal, Specular, Glossiness Emission and Ambient Occlusion map.
+ 3 Triplanar version.
(The triplanar Shaders give an even better result for the dissolve effect. They can avoid the seams to be visible.
Unfortunately they don’t work on skinned meshes.)
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