Unity – Save System for Opsive Character Controllers U3116

Save System for Opsive Character Controllers

This easy-to-use add-on for all Opsive character controllers version 3.x saves the information listed below in saved games and when changing scenes:

Player’s stats, inventory, position, current scene, and current selected perspective

  • State of pickups, destructibles, moveables, animators, GameObject active/inactive states, and more
  • Objects spawned into the scene

Includes support for Ultimate Inventory System.

 

It also includes:

  • Scene change portals
  • Scene save/load
  • Checkpoint save triggers
  • Save to encrypted disk files, PlayerPrefs, or custom storage

Unlike generic save assets that only save data, the Save System for Opsive Character Controllers saves and restores Opsive’s character systems, executing the routines necessary to put all Opsive components in their proper states. Includes a general purpose save system as well.

 

No scripting required, but includes complete, thoroughly-documented C# source code.