Unreal Engine – Big Hairy Creature UE5030

Big Hairy Creature

Technical Details

Rigged:Yes

Rigged to Epic skeleton: No, but can be retargeted (matching bone naming and humanoid skeleton setup)

Animated: Yes, uses Epic’s 3rd person template animations (7)

Number of characters: 1 (scaled to Epic’s mannequin)

Vertex counts of characters: 14613

Number of Materials and Material Instances: 5 materials (2x with character) / 5 instances (2x with character)

Number of Textures: 8 (1×512 1x1k + 1x2k + 5x4k)

Supported Development Platforms: Tested with win 64bit

3 Blueprints – 1 Game mode – 1 CharacterBlueprint – 1 animation Blueprint (Epic’s third person template animBP)

  • Character blueprint is modified from Epic’s 3rd person template.
  • ability to ragdoll
  • edit hair material
  • and switch grooms was added

3 Grooms and 3 groom bindings (frizzy/straight/short)

2 levels – Playable demo level and rendered demo level as both seen in video

1 level sequence (as seen in video)

1 skeletal mesh – 1 Physics asset – 1 Skeleton (using humanoid setup, can be Retageted to Epic’s mannequin

1 static mesh (plane for snowing)

Important/Additional Notes:

  • downloads as “Create a project”.
  • Uses Grooms