Unity – Quest Machine U3114
Procedurally Generated Missions : Create an unlimited number of missions at runtime based on the actual state of the game world. Your players will always have something fun to do!
Handwritten tasks : Use a simple node-based editor to create any type of task. Not limited to a series of prototypes.
Powerful, flexible UI system :
• Conversational UI: offer, update and submit tasks.
• Task Log: View active and completed tasks.
• Tracking HUD: Displays task progress.
• Warning HUD: Displays warning messages.
• Head Sign: Lets the player know that the NPC has quest-related dialogue.
• Gracefully handle switching between mouse, keyboard, joystick, and touch input.
Versatile Mission Control Component : Simple event-based system to control object spawning and mission status.