Unity – RayFire for Unity U3099

RayFire for Unity

Simulation type:
Objects will be affected by gravity, will gradually fall, and may be affected by other simulated objects.
Objects freeze in mid-air and only start behaving as dynamic objects after the first collision.
Objects freeze in mid-air, are unaffected by gravity, may be affected by other Sims, but only when activated, begin to fall. After being activated, the object begins to behave as a dynamic object.
Objects will affect other objects, but never be affected by any other object. Objects can be activated and begin to behave as dynamic objects.

Object type:
A mesh simulation object that utilizes its mesh filter in the mesh collider.
Allows teardown of skinned mesh objects.
Simulates objects by treating the mesh of all child mesh filters as a solid concave object. When tearing down, the cluster breaks away from each child and starts simulating itself. If, after tearing down, a child is the root of other children with grids, then that child will be treated as a nested cluster.
Simulates objects by treating the mesh of all child mesh filters as a solid concave object. When tearing down, the cluster breaks away from the fragments at each point of contact, while the remaining fragments continue as entity clusters. On each teardown, the cluster checks itself for connectivity, and if it detects that some fragment groups are disconnected, they start simulating as independent interconnected clusters.

Demolition type:
At runtime, the object opposite the collision point is demolished. Support Windows, Mac OS X, iOS and Android platforms.
Converts a demolished object to a predefined reference, which can be another scene object, cluster, prefab, or FBX asset. Available on any platform.
Prepare fragment meshes in Awake or Manually, and create fragments on teardown.
Prepare snippets in Awake or Manually, always disable them before tearing them down.
Manually prepare fragment meshes, store them in a serializable format, enabling you to store all data in prefab assets and create fragments on teardown.