Unity – Odin Inspector and Serializer U5040
Easy integration :
Odin is easy to operate and won’t break your existing workflow. In fact you don’t even need to inherit from anything, which means your existing editor will continue to work with Odin.
· Editor-only mode :
Use only Odin’s editor improvements, disabling serialization entirely.
· Odin Editor Windows :
You can now use Odin to quickly create custom editor windows to help organize your projects and game data.
Input Validation:
By allowing your developers to set up scenes and input validation to empower your entire team, using Unity has never been easier for artists and developers.
Serialize any object:
Odin uses our highly rated custom serialization protocol, allowing you to either inherit from our SerializedBehaviour, SerializedScriptableObject, etc., or add a few lines of new code to your existing classes to make serializable Anything gets serialized. Yes, even polymorphic types!
In 2018.3+, Odin serialized prefabs are deprecated due to the nested prefab system.
· Powerful Lists:
All arrays and lists implementing the Microsoft IList interface are drawn by our powerful List Painter; drag and drop, insert and delete single items, multidimensional arrays, tables, cross-lists, and even item dragging across windows , pagination, nested list drawing and more!
· Amazing scalability:
powerful and flexible API allows you to easily extend and modify the way the inspector is drawn. Quickly create brand new property group types and custom painters!
• more content!
Odin also adds dictionaries, custom layouts, resource lists, value dropdowns, embedded editors, color palettes, and even more!
☄️Platform Support ☄️Feature
-rich and optimized Odin serializer support:
– Desktop
– Android
– iOS
– WebGL
– PlayStation
– Xbox –
Nintendo Switch
– Oculus
– All IL2CPP platforms
– UWP only supported by IL2CPP backend
☄️ Useful Links ☄️
– Documentation
– Roadmap
– Community
– Issue Tracker
– Release Notes
– Website
– Support
☄️ Community ☄️Join
the discussion in Discord for support and answers to any questions.
Odin is in constant development and this forum helps us determine what new features should be added to Odin next. So please share your suggestions with us, or agree with other community members’ suggestions.