Unity – MK Glow Bloom Lens Glare U5029
📄Technical Details📄
From scratch & hand-written shader
Focused on a perfect trade-off in terms of quality and performance
Compatibility, usability, flexibility stability are high priorities
Bloom:
– Customizable scattering
– High Precision at a reasonable performance
– Gamma based thresholding
– Automatic scattering size scaling on different resolutions
– Gamma based intensity
Lens Surface:
– Dirt effect for camera lens
– Dirt intensity
– Diffraction effect for camera lens
– Diffraction intensity
– Feature undepend blending to always get the best result
Lens Flare (Shader Model 3+) :
– Customizable scattering
– Realistic procedural generated lens flare
– Gamma based thresholding
– Gamma based intensity
– Adjustable blur size
– Chromatic Aberration
– Ghost (fade, count, dispersal, intensity in gamma space)
– Halo (fade, size, intensity in gamma space)
– Texture based color ramp
Glare (Shader Model 4+) :
– Highly customizable (scattering, count, orientation, offset)
– Individual shape
– Up to 4 light streaks while holding a reasonable performance
– Smooth fading between glare and bloom
– Gamma based thresholding
– Gamma based intensity
– Easy to use presets
Pipeline:
– resolution independent scattering scale
– Support for Legacy and Scriptable Render Pipelines
– Portable to custom Scriptable Render Pipelines
– Super-fast, command buffer based rendering
– Built-in quality settings
– Luma based color scaling (based on relative luminance, which follows the photometric definition of luminance)
– MRT based rendering
– Volume blending using Post-processing Stack v2
– Anamorphic ratio scaling
– Temporal stable anti-flicker filtering
– XR compatible: Multi Pass, Single Pass Stereo and Single Pass Stereo instanced
– Render Priority Option: Tell the pipeline to focus on quality or performance
– Mobile compatible, performing at a reasonable tradoff in terms of quality and performance
Editor:
– Debug views for every single rendering step
– Unified editor
– Artist friendly, fast and easy to set up
Other:
– Complete access to the source code – Advanced built-in shaders for UI and sprite
– Constant development which you can follow (Trello)
– Regular updates
– 2D and 3D compatible