Unity – Magica Cloth 2 U5026

Magica Cloth 2

✨Features✨

Unity DOTS (Data-Oriented Technology Stack) for fast cloth-simulation
Works on all platforms except WebGL
Available for both Transform and Mesh
Achieve 2.5D behavior that combines 2D-like movement while maintaining physically realistic movement
Available in all BuildRP/URP/HDRP render pipelines
No dedicated shaders required
Easy and intuitive interface for quick setup
Time manipulation such as slow and stop
Point / Edge based collision
Self-collision and mutual collision
Penetration measure (Backstop by normal line)
Normal adjustment function
Full support for run-time builds
With full source code

✨Improvements from Ver1✨

Eliminate pre-build (eliminate Create button)
Remove PhysicsManager
Remove RenderDeformer/VirtualDeformer
Integrate components into one
Greatly simplified parameters
Significant improvements in vertex painting
Specify vertex painting by texture
Doesn’t store subassets in Prefabs

✨Required✨

Unity2021.3.16(LTS) higher
Burst 1.8.1 or higher
Collections 1.4.0 or higher

* The Burst and Collections packages are installed automatically.

✨Link✨

Installation Guide

Document

Unity Developer Forum

Support E-Mail (support@magicasoft.jp)