Unity – GTS – Glyph Terrain Shader U3091

GTS - Glyph Terrain Shader

Main Features.

 

  • Detail injection – add detail to break up tiling and add interest
  • Geo injection – add sedimentary formation on selected textures
  • Height blending – blend textures together based on their relative height
  • Snow injection – add snow to your terrain, integrated with Gaia
  • Tesselation – make your rocks pop with tesselation (HDRP only)
  • Texture variation – add visual interest to your terrain render
  • Stochastic variation – remove texture tiling with stochastic variation
  • Triplanar cliffs – preserve texture detail on vertical surfaces
  • Mesh support – run GTS on pure mesh-based terrains
  • Low poly support – works great with low poly terrains
  • API/runtime support – change render settings at runtime.

 

NOTE: For mesh support, you must first configure GTS on a Unity terrain, and then convert that terrain to a mesh terrain. Gaia has a handy feature to do this, and mesh terrains are usually quite a lot faster than unity terrain.